I wasn't expecting to be able to post about an amphibious battle today. No way was I going to be able to complete the coastline pieces for my Terra-Former tiles... But somehow all the groundcover including a beach came together last night and to my surprise it was all dry this morning!
The tiles are magnetised like the rest of the Terra-Former system and I've used cork bark for the cliffs along with sculptamold to sculpt the rest. I have plans to make a whole lot more coastal pieces, these are just the first ones.
It all sat on my new Tiny Wargames sea mat, which arrived this week. I'm very pleased with the new mat and it'll be usable with all my naval wargaming in various scales. My old boards were looking a bit battered and worn and it was time for an upgrade.
To finish it off I quickly printed and painted the wooden jetty and we got it all onto the table for a game this afternoon.
Brendan chose to play the French and defend and I built him a French Caribbean Militia force around Julien Lambert. I took English Buccaneers with a sloop and two long boats and an inexperienced captain.
The Forlorn Hope rowed up to the cliff next to the beach and climbed up.
The French Marins charged at the Forlorn Hope unit on the cliff edge and wiped them out.
The Flibustiers came out onto the balcony of the villa to get a better shot and the Boucaniers crept around the side of their building as the attack had gone elsewhere.
The Freebooters advanced up the beach towards the big chest of gold. They shot at the Marins killing many of them, the remainder ran for cover. The English militia joined the melee with the French militia who collapsed under the extra pressure. The Filibustiers realised the defence of the objective needed support and came forward.
Then they charged right at the Freebooters. It was a long charge for them, and the freebooters held their ground. The English Militia saw this and responded, charging into the Filibustiers flank. This devastating attack forced them back and the English pursued.
The Bouncaniers saw a sneaky move. They moved up just close enough to contest the objective, but not close enough to be in melee. This meant I'd have no chance to kill them as there were no turns left.