Friday, 4 October 2019

League of Rhordia Warband for Kings of War Vanguard

With COGS starting a new Kings of War:Vanguard campaign based on the new Ice & Iron book I needed to start a new warband. Opening the new book for the first time the first page was for the League of Rhordia warband and that's as far as I needed to go...

I'd wanted to do a Rhordia force for Kings of War, but couldn't really see myself painting so many Halflings. However with Vanguard I don't need anywhere near as many. In fact looking through the list I could see that if I used some Halflings I've had since the early 90s and my existing Wars of the Roses humans I'd cover almost all the options. All I was missing was a few Crossbowmen, Musketeers, a Halfling Sorcerer and an Honour Guard model.

The musketeers and crossbowmen could come from the mercenary units that I'd not painted yet for my Wars of the Roses army. I would use a spare Antidiluvian Miniatures "Gnome Illusionist" that I'd never got around to painting for the Halfling Sorcerer and I'd just not bother with the Honour Guard as already I had plenty!

Anyway with a bit of base repainting as well, it's all ready to go!




Now I'm back on to those pesky French Line Infantry...

Monday, 2 September 2019

A couple of more games of Vyazma

In the last couple of days We've got another couple of games of the Vyazma scenario in.

I took a few photos and thought I'd share them.

Yesterday was a game against Ed. He was playing Russians and was having some terrible luck with his dice rolls. But then just as he was due to go home his luck changed and he managed to break the last unit he needed to win.



Then tonight I played against Gerald. He again took the Russians. Being a club night we didn't really have enough time to get the game completed as it usually takes around 4 1/2 hours. However he was doing very well and I couldn't see any way I was going to win.

The photos show well how the whole of the board was being used in this battle. It's quite a spectacle!




I've got another 4 games booked in over the next 2 weeks! That really makes the effort to make the terrain worthwhile!

Also, we will be bringing this game to Fiasco in Leeds on 27th October 2019. Come along and say hello!





Tuesday, 27 August 2019

Custom board for The Battle of Vyazma 1812 - First Game

So the board is ready... The troops are complete (almost). Time to try it out...

This afternoon me and my son, Brendan, got to play the scenario I've been working hard on for the last month or so. I'd just finished putting together the last few troops needed.

Brendan decided he'd like to play the Russians. Something about the artillery being good... I'd beaten him up a lot with it in an earlier game.

So anyway, that left me with the French. After a bit of thought he decided to go for the historical Russian tactic and cut off Davout's route to safety. I pulled Eugene's Corps up to help and Poniatowski's to assist. This left the Russian cavalry standing off against Davout's infantry squares trying to screen movement out of the way.

The bulk of Davout's Corps just managed to move out of the way as Platov's Cossacks arrived on the table as Eugene's troops hit the Russian cavalry in the rear. In the nick of time the main Russian force arrived as well!

Davout began a scrabble to avoid taking too much damage from the Cossacks as he retreated, part of Eugene's force pulled back so as to stop another Russian corps cutting them off from the route home a second time.

What resulted was a relatively orderly retreat by the French with few stragglers being left at the mercy of the Cossacks and other Russian troops. A final stand near Vyazma began as the remnants fled.

On the last turn Brendan needed to rout just one more French unit to win, but it wasn't to be.

A close and hard fought game. Certainly a scenario with a lot going on!

I'm going to make a few adjustments: a few more Cossack units and additional Cuirassiers turning up late in the game as Kutusov did send some to assist but they turned up late.

As for the terrain, it looked great, but the static grass shed quite a bit. I'm going to have to seal it a lot more with watered-down PVA...

Eugene's IV Corps marching to Vyazma.



Davout's I Corps arrives near Foederovskoe to find his path
blocked by the Russian Cavalry and supporting troops.

Eugene marches back towards Foederovskoe to assist Davout

Poniatowski's V Corps arrives to help


Davout screens his troops and attempts to escape the trap.
Eugene is marching into the rear of the Russians, a counter-trap!

Cossacks arrive behind Davout. Mayhem!

Davout tries to keep order as his troops run to safety.

The main part of the Russian IV Corps arrives on the scene.

As Davout runs the Russians are held up by a few doughty
Italians from Eugene's IV Corps.

Davout's troops take the long route around the back of the wood.
As they rejoin the main road near Vyazma the Russian IV Corps closes in.

The Russian IV Corps sees it's quarry.

In the last few turns a single Cossack unit attempts to sweep into the rear of the French.
Davout finds a fresh unit of Légère and blocks it.

The last troops to be painted for the battle were the Kalmuks
 in the front two ranks of the Cossack detachment.



Monday, 12 August 2019

Custom board for The Battle of Vyazma 1812 - Part 3

This afternoon I applied the static grass and some other scatter.

I'd covered the roads, rivers and sides with Vallejo Liquid Mask. This seemed to work pretty well and peeled off without too many touch-ups required. I used the War World Scenics static grass applicator with "Spring" and "Farm Field C" 2mm grass mixes. Also some fine turf and clump foliage from Woodland Scenics. All applied with WWS Static Grass Basing Glue and Layering Spray.

I am now waiting for it to dry and considering what to use to seal it all down as I think it will shed a lot at the moment.





Showing the peeling off of the Liquid Mask.

Wednesday, 7 August 2019

Custom board for The Battle of Vyazma 1812 - Part 2

I've now finished applying the paint to the board.

The base coat was Bitter Chocolate masonry paint. The roads were then painted on with Vallejo Beasty Brown and afterwards the whole thing dry brushed in the same colour. After that further dry-brushes were applied: 50/50 Beasty Brown & Pale Sand; followed by Pale Sand on it's own. The roads got an extra dry brush of Pale Sand to bring them out further. This colour scheme is exactly the same as I use on almost all my miniature bases, so everything should match in well.

The river started with a coat of Vallejo Dark Prussian Blue, highlighted with Medium Blue and then the same with a Light Sea Grey mixed in. I know river's don't tend to look so blue, but I prefer it... I've tried muddy brown and I think it looks too dull for a wargames table in the smaller scales.

The inner edge of the board was then painted with Light Sea Grey.

Next will be the application of static grass. I'll use my War World Scenics Pro Micro Static Grass Applicator. I want to go for a blend of grass, with different shades mixed in, rather like my boards. With those it was done with a layering spray of PVA, but I'm not sure how that is going to work when there are bits of the board I really, really don't want static grass on... I will have to have a think before starting.

Anyway, some photos...






Sunday, 4 August 2019

Custom board for The Battle of Vyazma 1812 - Part 1

I've been wanting to try my hand at a custom board for a battle since starting with 6mm scale Napoleonics. In the last post I posted photos of the start of my solution to this, pasting tables with the hinges moved and legs taken off.

I was intending to do the Maloyaroslavets battle, but this has proven to be limited in tactical options and manoeuvre and the more I read about it it became clear that the battle was much more skirmish in size despite the large forces available, being based solely around the town, bridge and church.

I'd been introduced by my friend Gerald to the amazing reference book "The Greenhill Napoleonic Wars Data Book : Actions and Losses in Personnel, Colours, Standards and Artillery 1792-1815" by Digby Smith. This massive tome has details and orders of battle of 2000 land and sea engagements through the entire Napoleonic period.

I devoured this with relish and found the battle of Vyazma (also Wiazma and several other spellings). There was quite a bit online about this battle, but I wanted more. So got hold of a book references from a scenario I found for the battle. "Napoleon's Invasion of Russia" by George Nafzinger. I'd already got one of his books about 1813 and so looked forward to an equal level of detail. Unfortunately he doesn't give that much about the battle of Vyazma, though there is a little more detail. However I do really recommend the book, his account persuaded me finally against doing the Maloyaroslavets battle. That one would be far better re-fought using a much lower level game than Blücher.

The Battle of Vyazma was fought as the French column retreated down the road from Moscow to Smolensk. It was a few days before the heavy snow started and Davout's rear-guard corps had become slightly separated from the rest of the force. Miloradovich decided that it was a good time to sweep in and destroy this significant part of Napoleon's retreating army. What resulted was a complex rear-guard action as Davout tried to rejoin the main force and the other tail corps of the force tried to assist in his movements. All this harried by Cossacks and Miloradovich's several corps and heavy artillery superiority. Quite an interesting tactical challenge for both sides.

I spent quite a while studying the OOBs of both sides and came up with a scenario. The first try of that was last Monday and it showed me clearly that this was a much more interesting battle. I also tried out the new counters and ammo trackers I've made for the Russians. They worked well and I'll have to make some for the French as well.

Eugene comes under fire from Miloradovich's artillery as he retreats down the road to Vyazma, with Davout coming around the wood to top of the picture harried by Cossacks 

So next I needed to start on the board. To spur me on I set myself a target and booked a game with Ed for the beginning of September.

The board was marked out and polystyrene cut and glued in place. Undulations were added by use of a heat gun. The centre wood strip being chiselled and sanded down.




Then once glued I've been adding some filler. First some lightweight filler to fill in the large bits, a quick sand, and finally a skim over with more traditional filler to smooth it out. (both from Screwfix).




Next step is paint, a basecoat then paint on where the roads and rivers will go.... after that onto flocking.

Saturday, 20 July 2019

Various experiments in 6mm... Terrain and Tokens

As my all my 6mm Napoleonic armies have progressed well up towards my target of 400 points I've started to look towards developing them for a display game.

The first stage was to investigate into a possible historical battle to refight. Maloyaroslavets is lookin good as it ticks the boxes as being French vs Russian in 1812 with manageable sized forces and a good back story. I'm open to other suggestions though if anyone has any and I'll be researching more myself as well.

Next I want to make it look good. The cards in Blücher always seem to detract from the look of the battle, so if I can find a way to do without them all the better. Hidden movement doesn't seem very important in the Maloyaroslavets battle, so that leaves tracking damage and artillery ammo, as well  as prepared markers. I've started some experiments with the first two.


For damage markers I've decided the way to go is with casualty markers.  The normal maximum Elan is around 6, with a few at 7. So I can assume 5 damage markers per infantry base is plenty. I've decided to group these so that there are large damage markers worth 3 points and smalls worth 1. The large ones will therefore have three "dead" models on them and the small ones just a single model. These models can be taken from miscast and spare models I have.

For the large tokens I've taken 20mm diameter MDF bases and cut them in half. These can then be put up next to the units they are assigned to. Having them like this should mean it is difficult to confuse which unit they are for. For the smaller single tokens I'll do the same with 15mm diameter MDF bases. Unfortunately these have not arrived yet.


For ammunition markers for the artillery I considered many options: dice, tokens, etc... Because of the way artillery ammo reduces in an non-linear way in Blücher things are made more complex. In the end I've decided to make some limber bases with dials built in. The dials are attached with rare-earth magnets and glued in holes in the bases that come from Warbases. I have hand-painted the numbers needed on them. I put a layer of Sellotape over the numbers to stop them rubbing off. Doing this also means I'll have limber bases ready for other systems that may need them.




I also have been thinking about the boards and terrain. I want to build something special for the game with fixed terrain that can be detailed. I found mention of using pasting tables as a basis for this and had some in the garage I could use. However they were a bit flimsy with the boards themselves only made from 3mm hardboard. Looking around I found some nicer ones from Screwfix made from 5mm MDF and also a bit longer. These look like they'll work well as they have 30mm high sides and so can take 25mm thick polystyrene nicely. I have moved the hinges around and fitted the polystyrene.  Once I have finalised the battle I want to do I can start cutting the terrain shapes.