Wednesday, 22 May 2019

Russians First Blood - Blücher AAR

Unfortunately Gerald had to drop out of the planned Blücher game at the last minute, but Andy stood up to take his place. He took the French army and I used my Russians.

We played the pick-up game scenario and I rolled snake-eyes for terrain so placed just one piece, a village in the middle of the table, to Andy's five. The table was split in two by river running from one player's side to the other.

I was to be the defender and chose my side and deployed first. Andy had put the objectives wide apart and so I decided to defend just the one on the crossing on my right flank.

I placed the last objective on the smaller side of the river, across from my army. Andy deployed his forces split up across the whole table, hoping to do a sweeping action onto my flank.

Andy swept around my left flank using the village in the centre as a pivot and also advanced on my right. His first artillery shot in the centre hit one of my heavy artillery units, forcing it to retire. I was less than happy about that!


The village in the centre however was to work against Andy. I spotted a way up the centre advancing with the village as a shield and threatening his artillery. I would have my revenge on those!

Meanwhile I moved some artillery I had behind the river in the centre into a better position where they could hit Andy's assault as the advanced on me. On my right flank I also shot as he advanced.


What followed was several turns of advancing and shooting with artillery. I certainly gained the advantage here with my superior artillery damaging his advancing units. 



Eventually I reached his artillery in the centre, destroyed it with a cavalry charge and then headed back towards his attacks.



Andy decided it was time to bring his Cavalry Reserve into play and they moved up to attack my central advanced corps. I put a couple of trailing infantry brigades into square to dissuade him from advancing much further as I wanted to keep pummelling his attacking force with my artillery in the centre without him getting any support.


As Andy got close to my artillery I moved up some infantry units right behind them to support.


On the other flank Andy decided to stop and shoot at me, using his skirmishing advantage. I brought cavalry and artillery around and forced him on to the defensive. I assaulted and started killing brigades.


On the left, Andy pushed my heavy artillery back in an assault, routing one unit. This revealed my supporting infantry and they opened fire. Meanwhile my centre cavalry came onto the flanks of his infantry, but he brought light cavalry up to screen them 


Andy's cavalry reserve advanced into the centre. My infantry and cavalry assaulted but didn't manage to defeat Andy's right flank forces. 


As we ran out of time, I'd only lost a single unit, Andy had lost five. It didn't look like he would be able to make that difference up and it was only going to be a matter of time before I destroyed the two units I needed as much of Andy's force was in retreat. Andy resigned.



A great game and the first time I've beaten Andy. A good start to playing with the Russian army, which certainly seems to be a strong one.



Tuesday, 21 May 2019

200 Points of Russians Completed

I've completed my 200 points of Russians just in time for the Blücher game against Gerald at COGS tomorrow night.

3 Corps in total with Kutusov and Kutaisov.







Friday, 17 May 2019

Russian Cavalry

I'm working towards a usable 200 points Russian Blücher force. I've just finished the 4 cavalry bases needed.

There are two bases of cuirassiers and 2 bases of dragoons. Heroics and Ros only have cuirassiers in their catalogue, but on investigation I found that both cuirassiers and dragoons have almost exactly the same uniforms with different coat colours (green for dragoons and white for cuirassiers) and the addition of black cuirasses on the cuirassiers. So the cuirassiers models I have will do for both in 6mm scale. Each base is painted for a different regiment, the differences being the facings, collars, cuffs and shabraque (horse blanket).

I've also completed 6 more infantry bases.

Next will be some artillery.








Wednesday, 1 May 2019

Tiny Russians

When I initially got into 6mm Napoleonics some 20+ years ago I bought some Heroics and Ros Russians in addition to my British. I'm not sure why I didn't get French... I was a bit confused about the period in those days...

Anyway, they sat in a box all that time; spent years in the loft; years on a shelf; even spent some time on Bring and Buy stalls. But somehow I never got rid of them.

So when I restarted my 6mm Napoleonics with Blücher I committed myself to getting the Russians painted as an army. I soon found I needed more than I had originally and so bought a few more from H&R.

With my French and British very much playable I have finally started work on the Russians. I have enough unpainted models to make a simple 300 point army, but I am starting first of all to get the basic troops ready for a 200 point army.

In Blücher there are only 6 unit types in the Russian army (excepting the usual 3 types of artillery) and so it's quite easy to build up. I have enough models to get to pretty much all options in the fictional army lists built up. Most of them up to their maximums.

So, first are 3 bases of line infantry.

I've based these up differently from my French and British. Russians don't have the Skirmisher ability in Blücher and have strong melee abilities instead so I've gone for two columns on the base in a cross between battalion and company formation. I've avoided the Warhammer style officer, drummer and standard in the front rank and have moved those into roughly appropriate places from what I can see on the battalion layout diagrams. With 34 models to a base I'm still working on around a figure scale of somewhere around 50 men to a model so it's all just designed to look nice anyway.




I've also created a full set of unit cards and magnetised everything for storage and play as normal.