The fourth game was, predictably, the fourth scenario in the book, "Question of Honour". This was quite similar to the third game in style being played short-end to short-end, but had symmetric objectives. Each side had a vanguard and a rear guard. I'd added a few extra Pike and Shot units into the forces for this one.
|Deployment: Royalist on the left, Parliament on the right.
However once the cavalry got close together the Royalist cavalry actually changed direction and headed towards the centre of the table where the Parliament infantry were starting to cause some real damage. This left the the Parliament cavalry a bit at a loss as their target had vanished.
|Royalist cavalry arrive in the centre where the infantry is struggling.
|Parliament cavalry chase after them.
However the Royalist cavalry does not really make the difference in the centre and a lot of units are destroyed in the melee. Troops are spotted around the battlefield, it's very bloody. But in the end the Parliament troops are victorious, but not my much. Only a "Fair" Victory for them, but their first one nonetheless.
|At the end the armies are both in disarray.
|Plenty of casualties on both sides. Royalist left, Parliament right.
The fifth game was, again predictably, the fifth scenario, "Capture the Hills". In this one there are between one and three hills in the middle of the table (we rolled for one) and the deployment is on the diagonal. Victory goes to the forces with control of the hills, with some interesting ways of calculating the victory points for that. I'd added some mounted arquebusiers to Parliament, a musketeers unit to the Royalist forces and more artillery for both.
Parliament got to choose sides and used that choice well to choose the far superior side. I was stuck with my Royalists with loads of terrain bottle-necking my troops and blocking my artillery fire.
|I didn't realise until the game started that the rocks in front of my artillery in the foreground blocked line of sight.
Of course I couldn't move them as limbers have not arrived from Heroics and Ros yet!
|A narrow gap between the town and rocks.
The Parliament forces had loads of walls to hide behind.
|Cavalry clashes. Some of my infantry marches through the wood.
|I have plenty of units on the hill.
Eventually though the Parliament forces were too much and the hill falls. Though again only a "Fair" victory to the Parliament forces. They'd taken hardly any losses. The Royalists on the other hand had taken a hammering, but today it was that hill that mattered, not the blood of Englishmen.
As we play more and more the rules get more fluid and we enjoy it even more. The next scenario is the last in the main book, but there are another six in the expansion, and of course they all have good replay value.