Sunday, 17 November 2019

Mini-Borodino in Blücher

Today we were at Dales Wargames. As I've been doing for the last few of the Dales games days I brought along my Blücher game to play. We get all day to play so it's chance to try something quite a bit bigger than we get at COGS. With that in mind and with my Russian and French forces pretty well fleshed out I thought a big game involving everything I have for both of those would be fun.

When scenario came to mind I figured that since they're for the 1812 campaign primarily perhaps something based around Borodino. A mini-Borodino perhaps. It turns out though after working out what I have it wasn't that far off what would have been needed for a full scale Borodino.

Towards the end of the battle showing the mass of troops in play.

The terrain was based on the numerous maps of the battlefield that are online. The Great Redoubt or Rajevsky Battery was to be in the centre of the battlefield with the river in front and beyond that the little town of Borodino itself. Two roads ran towards Moscow behind the Russian lines and the Russians would have to ensure that the French did not gain control of either of these.

Deployment was done with each side being controlled by two players using the Blücher  multi-player rules and splitting the forces into two flanks. Each player effectively having 3 MO dice for command.

Initial Deployment is all concealed.
On the French left flank Eugene had an open field to advance across for his Italians. Ney just to the left of the river would have to advance up the road. Davout and Poniatowski on the right flank had a couple of wooded areas to make their way through. The Imperial Guard and reserve cavalry hoped they would not be needed and sat just to the right of the river.

As soon as the French troops advanced into range the masses of Russian artillery revealed themselves and started bombardments...


The French took heavy casualties from the initial barrage, but they responded with counter-battery fire forcing many of the Russian batteries to leave the field of battle. This was a key moment and would make the invader's job a lot easier in future turns.

Davout advances through the woods with Poniatowski on his right flank.
Ney advances through the town of Borodino.
Eugene Advances across the open ground and is countered by Cossacks and Hussars.
The battle progressed as Davout's advance was slowed by the wood. Eugene had to deal with several counter-attacks and a sneaky attack by Cossacks aroung the flank onto his artillery.

Eventually Davout broke through the wood and was able to attack the Great Redout. An initial attack was repelled, but the second was successful and the fortifications were taken. But then history repeated itself and the French were pushed by out by Russian Grenadiers.

Grenadiers attack the French in the redout

Ney is slowed by the river crossing and Eugene keeps being countered by ever-larger Russian forces.

Davout advances out of the wood to find he faces Militia and artillery

The French assualt continued, most success was on the French right flank, on the old road, where there was mostly just Militia present. But then once through the weak outer layer it became apparent they were hiding a huge number of Russian Grenadiers. Davout started to struggle and the Corsican Ogre decided it was time to release his Guard. These would provide the extra punch needed to push the Russians off the old road...


The Imperial Guard arrive to assist Davout and Poniatowski.

The Guard did indeed push the Russians back and many brigades of Russian line infantry were seen fleeing from their charges. One of the two Russian cuirassier divisions were re-assigned back to defending the road, but would it be too late...

We'll never know... we ran out of time! We got turn 19 finished and could have played on for another 11 turns to determine victory. It was looking very good for the French though, they had inflicted almost 3 times as many casualties as they'd taken and had nearly cleared the right-most road.

A fantastic game and so good to see all my troops in play. Just a single brigade of Young Guard didn't make it onto the table, having been left behind when the rest of the Guard Corps moved up to assist Davout. Wonderful to have such great players in Dave, who also organises Dales, Andy, who is always an enthusiastic player to have around and of course my son, Brendan, who I am very glad loves playing the same games his dad does.


Wednesday, 13 November 2019

Blücher: Peninsular battle on my second folding board

Now my Russian army is completed I've been working on updating my British army to use the casualty and artillery ammo markers rather than cards with dry erase pens.

Tonight was the first time out for it and we played a 200 point game with our Quick Scharnhorst house rules.

The setup ended up with both British and French ending up with VP objectives, though I realise now that this situation shouldn't really have happened with the version of rules I'd come up with. Anyway, I've adjusted them a bit.

The game was fun though, with a limited amount of time in the day we got it finished within the time allowed and thought after we'd already starting packing up that this would have been a great time to try a 2 day game. i.e. keep the terrain layout and army condition for another night's gaming. We'll have to work out details on how to do that next time.

Anyway, here are a few photos...




The board we used was my second folding board. The design is basically the same as the pasting-table conversion I made for Vyazma, but this one is designed specifically with Scharnhorst in mind. I had MDF cut so that the board is exactly the right size for Scharnhorst and put lines marking the table sections on the edges. The board is flat so that terrain can be placed as needed in the game.

The hinges and handle are from an existing damaged pasting table I've had for a very long time.




A board is strapped over the gap when it's folded for transport.



Sunday, 10 November 2019

Napoleonic French Imperial Guard 6mm

It's been a little while since my last post, but I've been busy painting.

A few weeks ago I completed most of my French Imperial Guard for Blücher. There's a few bases yet to paint, but the main part is done. (Miniatures are all by Heroics and Ros.)

The whole Corps so far:


Old Guard Grenadiers



Old Guard Chasseurs



Young Guard Tirailleurs



Young Guard Voltigeurs



Horse Grenadiers



Empress Dragoons



Foot Artillery



Horse Artillery



Sunday, 27 October 2019

Blücher at Fiasco - AAR

Well today was the first try out in public for the Vyazma game. We took it to Fiasco in Leeds and had a great time. The game went well with loads of interest and very kind comments.

The French managed a very orderly retreat towards Vyazma with Davout's troops in particular acting like they were on the parade ground as they marched along the road in almost perfect column. Eugene's and Poniatowski's corps provided excellent cover and only really started to have problems towards dusk. But it was too late for the Russians by then as the majority of the French army had retreated out of their reach.

The Players consider the battle ahead

The advance force of Russians awaits the arrival of Davout's corps

Davout arrives and is immediately charged by Russian cavalry

Soon Davout is marching in orderly columns past Federovskoye covered by Eugene's cavalry and infantry

As Russian reinforcements arrive things start to get interesting

Poniatowski's troops stand firm against the Russian attack

Towards the end of the battle Davout's troops are falling back and Eugene and Poniatowski are holding fast. As dusk arrives they also will have to start falling back.

Tuesday, 22 October 2019

Friday, 4 October 2019

League of Rhordia Warband for Kings of War Vanguard

With COGS starting a new Kings of War:Vanguard campaign based on the new Ice & Iron book I needed to start a new warband. Opening the new book for the first time the first page was for the League of Rhordia warband and that's as far as I needed to go...

I'd wanted to do a Rhordia force for Kings of War, but couldn't really see myself painting so many Halflings. However with Vanguard I don't need anywhere near as many. In fact looking through the list I could see that if I used some Halflings I've had since the early 90s and my existing Wars of the Roses humans I'd cover almost all the options. All I was missing was a few Crossbowmen, Musketeers, a Halfling Sorcerer and an Honour Guard model.

The musketeers and crossbowmen could come from the mercenary units that I'd not painted yet for my Wars of the Roses army. I would use a spare Antidiluvian Miniatures "Gnome Illusionist" that I'd never got around to painting for the Halfling Sorcerer and I'd just not bother with the Honour Guard as already I had plenty!

Anyway with a bit of base repainting as well, it's all ready to go!




Now I'm back on to those pesky French Line Infantry...

Monday, 2 September 2019

A couple of more games of Vyazma

In the last couple of days We've got another couple of games of the Vyazma scenario in.

I took a few photos and thought I'd share them.

Yesterday was a game against Ed. He was playing Russians and was having some terrible luck with his dice rolls. But then just as he was due to go home his luck changed and he managed to break the last unit he needed to win.



Then tonight I played against Gerald. He again took the Russians. Being a club night we didn't really have enough time to get the game completed as it usually takes around 4 1/2 hours. However he was doing very well and I couldn't see any way I was going to win.

The photos show well how the whole of the board was being used in this battle. It's quite a spectacle!




I've got another 4 games booked in over the next 2 weeks! That really makes the effort to make the terrain worthwhile!

Also, we will be bringing this game to Fiasco in Leeds on 27th October 2019. Come along and say hello!